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Following up: several people mentioned the original 1987 Apple Human Interface Guidelines, which I'd not read. It's not a comprehensive primer on interface design, but it is an extraordinary read—a huge amount of detail on *why* things are as they are. And a great bibliography!
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Why are there no "standard texts" on designing software interfaces? (or tell me I'm wrong?) If you want to learn to *build* software, there are excellent and complete texts on the subject. It's not just a tech-vs-art thing: there are standard texts on type, drawing, color, etc.
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If you've only read "modern" HIGs, I definitely recommend reading the 1987 edition! It's *very* different. It is amusingly difficult to imagine this passage in a contemporary Apple text.
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I got the impression, with the 2000s revisions of the HIG, a lot more of the text went with "this is how Apple want you to do it" and less with "this is why it improves usability to do it like this". A lot of "so your app will be more popular" instead. Really interesting.
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