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I think there's a lot to recommend the incremental approach! I do a lot of my thinking that way—a sort of hybrid between incrementalism and durable notes updated over time. Still not sure how to best negotiate that boundary, but neither extreme seems right in all cases.
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Do you have an example of a game loop you discovered that did this for something that was a hard category boundary to you?
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I analyze two in the post linked below, and explore others in a number of my other posts.
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Replying to @andy_matuschak @ade_oshineye and @thesephist
Same. IMO inboxes are an attempt to make up for a missing feedback loop through force of will. subconscious.substack.com/p/knowledge-ga
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Different game loops generate different outcomes, so there are infinite "right answers". Really what I'm trying to point toward in these posts is not specific features, but rather, a shift in perspective, away from designing features, and toward designing feedback loops.
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This is also why reading cybernetics papers can feel, for me, like almost a spiritual experience... put on these special glasses, and suddenly our world of fixed objects is revealed to be a world of dynamic processes.
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