Added some new patterns, like
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Have you seen: thesephist.com/posts/inc/ by It’s caused my to re-evaluate the weight I was placing on ’s idea of evergreen notes and think more about the impact of new notes on existing notes.
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I think there's a lot to recommend the incremental approach! I do a lot of my thinking that way—a sort of hybrid between incrementalism and durable notes updated over time. Still not sure how to best negotiate that boundary, but neither extreme seems right in all cases.
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Any time I see a hard category boundary, I want to find a game loop that will turn it into a smooth gradient.
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I analyze two in the post linked below, and explore others in a number of my other posts.
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Replying to @andy_matuschak @ade_oshineye and @thesephist
Same. IMO inboxes are an attempt to make up for a missing feedback loop through force of will. subconscious.substack.com/p/knowledge-ga
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Different game loops generate different outcomes, so there are infinite "right answers". Really what I'm trying to point toward in these posts is not specific features, but rather, a shift in perspective, away from designing features, and toward designing feedback loops.
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This is great! I feel like I struggle to talk about this kind of thing because we don't have great language for it. And feedback loops are invisible, because they are constructed across time, rather than space.
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This is also why reading cybernetics papers can feel, for me, like almost a spiritual experience... put on these special glasses, and suddenly our world of fixed objects is revealed to be a world of dynamic processes.
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