Why are there no "standard texts" on designing software interfaces? (or tell me I'm wrong?)
If you want to learn to *build* software, there are excellent and complete texts on the subject. It's not just a tech-vs-art thing: there are standard texts on type, drawing, color, etc.
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Is it possible that this is a category error?
Don't read heavily so pardon if this ? is silly, but Design concerns itself w problems outside materials, into messy human problems+purpose, which blows up what constitutes good. Does coding/art texts actually address similar space?
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It's a good question. Funny enough: I'm actually asking about the more mundane top-left box! I think About Face, Usability Engineering, etc do a pretty good job of the top-right one!
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You know, you're totally right. But at risk of being...recursive, I wonder if what constitutes "good" UI is still too tied to cultural/societal contexts so the target in that matrix will always be to the right of the top left box
Whereas code/art can focus on the atomic material
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Also, UIs having, technically, near infinite material might be another contributing factor? Affordances and intangible structure across all manner of senses. Easy to recognize but difficult to tie under single cohesive philosophy of good, mayhaps?
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