Conversation

This summary by gives a nice overview with lots of comparisons. Also suggests an interesting possible future for this work—that photorealistic game engines could become very simple, emitting coarse scene info rather than complete renders.
This Tweet was deleted by the Tweet author. Learn more
Conceptually, yes. Frames are fully independent, though, so there's a similar issue temporally, which (unlike the prior work reviewed) this method seems to handle surprisingly well.
2
Show replies