My thesis is out!
"Computers and Creativity" asks: How can we utilize the full potential of creative thought and computational actualization to enable human innovation?
In fewer words: How can we make 💻s better 🚴♂️s of the creative 🧠?
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I enjoyed this synthesis—thank you! It's great to see this kind of engagement with software history, especially the academic efforts. (I wish I'd paid attention to the prior art in this way when I was an undergrad! Pop culture indeed…)
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I'm so happy to hear you enjoyed it! I admittedly omitted *so much* important history that it makes me cringe, but alas. Thesis #2!
I'd love to see more analysis of software history too—both in tech and academia. (Wouldn't it be lovely if this could become rare shared ground?)
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