“Panic project”—a nice coinage: "where you build something safe after bailing on a riskier project that didn’t work out." Notable that he lists Opus Magnum as an example (it was quite popular).
(from “Zach-Like,” a collection of design notes from their games)
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This does seem like an essential practice in open-ended creative work! I’ve definitely done a number of panic projects. None are among my favorite work, but many were quite useful.
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Opus Magnum was by far my favorite of his games! So beautiful.
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i feel like this somewhat aptly describes slack, having been built from the ashes of glitch
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