Conversation

Still spinning from this idea in 's "Making in Public": that when the economics of consumption don't work—e.g. because the product is a public good—a more viable model may exist around the economics of *production*. That is: when might production *be* the product?
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This is a compelling angle for many (especially older) Kickstarter projects: when what you're buying as a backer is not the eventual product, but rather causing the product to be made at all. You're buying its production. The eventual product is like a positive externality.
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Subscription content producers have a similar vibe. Buyers aren't paying to unlock some article's paywall; they're buying into creation of future work. I wonder if this is more compelling if purchases plausibly cause marginal output: "I'll write fulltime when I get X subscribers"
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Nadia observes that sometimes the production "product" being bought is access—feeling closer to the creator, a private community, sneak peeks, behind-the-scenes, etc. My instinct is that this offering can only scale so far, but I'd be curious to learn about counter-examples!
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This has been a compelling angle to think about funding my work. In this frame, my output artifacts are public goods (essays, interfaces)—positive externalities from an ongoing process which is itself the product. My "customers" buy a verb, not a noun.
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Of course, I don't know what it means to make my production process a product. Patreon still has a "charity" vibe that doesn't seem right. I'm increasingly thinking of it more as "crowdfunding an NSF CAREER grant," which captures the causative angle. Still feels like not enough.
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I like this line of thinking! At risk of sounding negative, here is my concern: you're effectively selling entertainment. Therefore, the incentives will be to make the production process as entertaining as possible/to work on projects with entertaining production processes.
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I'm not sure this necessarily leads to an "entertainment" mindset. I think a desire for _growth_ could lead to that. But if there are enough backers who are interested in what you're doing _as it exists_ and not as something you don't want it to be (entertainment), should work.
Yes, I think that’s the difference, really. Fig tries to represent that difference vs Kickstarter: backers get equity. Hard to make that make sense when making public goods, but could make sense for production of private goods.
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