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I think this is an underrated take that you can be like Apple and design good things, but you can't just have good taste; you also have to be working on things, like the iPhone or Mac, /for which your taste is valid/ (because you're a target user yourself)
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Replying to @geoffreylitt and @rsnous
On its face, Apple seems like a counterexample to EUP philosophy -- most skilled designers on Earth, sitting in a room making stuff but maaaybe actually they're showing the power of "designing for yourself," and the skill is more optional than we assume? (not sure...)
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Yes, I think this is true: because Apple doesn't engage in "design research" and similar practices, their designers seem most successful when designing "for themselves"; by comparison they seem to struggle when designing for scenarios that aren't meaningful parts of their lives.
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Agreed, there are healthy debates to be had about what PMs are best equipped to own. But Apple is a bit of an outlier in avoiding the "not an engineer, not a designer, and not a people manager" role completely
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Good PMs will define what to build + problems to solve in a rigorous, structured way that designers usually don't. More critically, they're solving for intersection of user needs and business needs (Apple is unusual in tech in that what is good for users is good for business).
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