Conversation

Questions are a key note type for me, and a subset of them really are evergreen notes (the others are prompts for daily writing that I return to over time). Thanks for the nudge; I'll revise accordingly.
1
11
An example of an evergreen interrogative: notes.andymatuschak.org/z6Ndn5nmxLWsrQ. This note is unlikely to ever drop its "?". It's not really a creative prompt—more a nexus. An example of a prompt-style ? note: notes.andymatuschak.org/z57S2Fte6gAnnM. I return to this regularly. It'll lose its "?" in time.
3
9
In the instructional design framework Understanding by Design they present the idea of Essential Questions which fit this model
Quote Tweet
thinking about the Essential Questions of CSS today… I've got a working list from observation and conversations, but I'm curious what you think an essential question of modern CSS development might be?
Show this thread
- Tip: For now, just brainstorm possible essential questions. Later you can fine-tune the wording and edit for kid-friendliness.
- Are meant to be explored, argued, and continually revisited.
- Have various plausible answers; often the “answers” raise new questions.
- Should provoke thought and stimulate students to engage in sustained inquiry and extended thinking.
- Essential questions are the authentic questions that we ask about subjects. They are closely related to the [[Big Ideas]] and are meant to explore the "why" and the "how"
- Developing essential questions requires research. Methods like [[Sales Safari]] provide a framework for developing [[authentic essential questions versus lab-grown bull shit]].
- The development of essential questions also relates to the ideas found in [[Jobs to be Done]] approach to a more user centric design process. If we aren't answering essential questions with the tools we build or topics we teach, [[why fucking bother?]]
1
1
2
Ah, that's a great point—I hadn't thought about it, but UbD was one of my biggest influences when I was focused on edtech, so I'm sure this influenced how I think about framing questions as prompts.
1
3