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That was how I interpreted what they're saying in the voiceover. The raw assets had billions, and the engine translates it into something less. Note the rainbow overlay mode shows less than 1 triangle per pixel.
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NiN describes it well… I am just a copy of a copy of a copy Everything I say has come before Assembled into something into something into something 100B interim triangles sourced from transformed original object that is copied multiple times (1zillion statues!).
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A lot of interesting questions about this tech. Guessing we are seeing hard surface geometry items being baked into “point cloud” oct-tree GPU objects? Where the points hold posn. and surface properties. Very clever. But means no deformation? And presumably no transparency
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