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For me it was almost entirely doing-art. Badly, awkwardly, amateurishly, but doing-the-actual-thing not doing-an-exercise-to-learn. There was constant critique and judgment w/ the goal of developing and evolving, but not b/c we were students, more of: that's just what artists do.
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Andy, you’ve stumbled into the art school equivalent of Richard Gabriel’s worse is better: Process v. Portfloio, Craft v. Process. Bierut’s “why designers can’t think” is good context but my experience at R.I.S.Process was that you were expected to hone craft by the final crit.
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