@munificentbob's very good books: Crafting Interpreters (https://craftinginterpreters.com) and Game Programming Patterns (https://gameprogrammingpatterns.com)
This is the true winning answer. This book was *so important* to me growing up. Reading it was the first time I realized that programming didn’t have to be utilitarian; it could be expressive. It’s dead but archived here: https://poignant.guide
That's a fascinating medium. The "documentation portal." Mainly characterized by nonsequentiality, I think! There's structure, but it's not narrative structure.
Many people writing great stuff in this medium these days—it's lucrative, I guess!
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