One big roadblock for environments hoping to improve on the book with fancy interactive elements: they all require reading on a screen! And reading on a screen is almost universally terrible!
I've been getting increasingly worried about this—seems like a serious threat! (con't)
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For instance, expert readers generally read non-linearly, but object permanence issues really inhibit that on screens. (notes.andymatuschak.org/Maintaining_mu, notes.andymatuschak.org/Continuous-scr)
In many cases (eg. on e-readers) *performance* issues inhibit expert reading! Wild! (notes.andymatuschak.org/Poor_performan)
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Of course there are on-screen features which enhance expert reading… but on balance, I'm pretty reliably a worse reader when reading on screens.
Not thrilled about needing to solve those problems in addition to all the tools-for-thought ones! What do you find promising here?
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does it need to be an all-in-one solution? you can still make books that connect to digital/interactive properties if you assume the book isn't a permanent object or meant to stand alone.
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I'm extremely interested in that approach. Unfortunately we haven't had any ideas for pursuing it which are actually good. (tinyurl.com/s7n57y7)
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you're right that it feels like a kludge. i had this tension when playing The Witness. it has lots of spots where it would make sense to take/leave notes, but it provides no tools for doing so. i ended up making a long notes.app note w/ pics and scribbles. 🤷🏻♂️

