One big roadblock for environments hoping to improve on the book with fancy interactive elements: they all require reading on a screen! And reading on a screen is almost universally terrible! I've been getting increasingly worried about this—seems like a serious threat! (con't)
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For instance, expert readers generally read non-linearly, but object permanence issues really inhibit that on screens. (https://notes.andymatuschak.org/Maintaining_multiple_reading_positions_is_difficult_when_reading_digitally …, https://notes.andymatuschak.org/Continuous-scroll_digital_reading_uncomfortably_disrupts_object_permanence …) In many cases (eg. on e-readers) *performance* issues inhibit expert reading! Wild! (https://notes.andymatuschak.org/Poor_performance_disrupts_nonlinear_reading_in_digital_reading …)
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Of course there are on-screen features which enhance expert reading… but on balance, I'm pretty reliably a worse reader when reading on screens. Not thrilled about needing to solve those problems in addition to all the tools-for-thought ones! What do you find promising here?
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Replying to @andy_matuschak
I think good tools for managing multiple windows can help w/ nonlinear reading. But it probably needs to be combined with quicker ways of encoding position, i.e open a new window of the book then quickly jumping to chapter X, then paragraph Y.
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Yeah, I agree. Skim's snapshots are an interesting sketch in that direction.
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