For instance, expert readers generally read non-linearly, but object permanence issues really inhibit that on screens. (https://notes.andymatuschak.org/Maintaining_multiple_reading_positions_is_difficult_when_reading_digitally …, https://notes.andymatuschak.org/Continuous-scroll_digital_reading_uncomfortably_disrupts_object_permanence …) In many cases (eg. on e-readers) *performance* issues inhibit expert reading! Wild! (https://notes.andymatuschak.org/Poor_performance_disrupts_nonlinear_reading_in_digital_reading …)
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Of course there are on-screen features which enhance expert reading… but on balance, I'm pretty reliably a worse reader when reading on screens. Not thrilled about needing to solve those problems in addition to all the tools-for-thought ones! What do you find promising here?
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I briefly tried a friend's Remarkable e-ink tablet and it was actually pretty great. It made me wonder - what kind of UX could you design around the constraint of a small delay?
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Ah, I was really bummed by it, alas:https://notes.andymatuschak.org/reMarkable
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Sounds like another argument in favour of not using words :)
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Where would you put simulations? AR, for example, as a layer on top of your daily experience in helping you learn? I often wonder how good something like this could be for Sales discovery calls, for example.
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Even more problems to solve in that space, and they're even harder, I suspect. But some notes on that direction here:https://notes.andymatuschak.org/%C2%A7Enabling_environments%2C_games%2C_and_the_Primer …
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Andy what do you think about VR/AR approaches to this problem?
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