📣 New essay distilling one strand of some ongoing work✨
I argue that books lack a functioning model of how people learn—instead, they're (accidentally, invisibly) built around a model that's plainly false. Plus some early models for what to do about it.
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We’re trying to answer that question in another, larger piece. Quick preview of theory: requires inventors who are able to do both original design work and also original cognitive science. Existing institutions and incentive systems make such teams unlikely.
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Lots of thought about this inside higher ed — in some ways we think about little else than alternatives to books and lecture halls. The small intense seminar still works best and is most expensive.
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Indeed! Are there approaches to scaling seminars which you think are particularly promising? If you're familiar with Minerva's approach, I'd be curious to hear what you think of it! (c.f. mitpress.mit.edu/books/building)
Very familiar -- I believe they're only up to a few hundred people and I'm not sure things are scalable beyond that... The constraint is excellent seminar leaders.
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*nods* My understanding is that they try to lighten the dependence on strong seminar leaders by making the seminars unusually pre-scripted. The software has special features to support seminar leaders in executing these plans. Not sure how well it's working in practice.
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Check out game designer Here TED talks are a good place to start. But then actually try playing her games. They are highly interactive with the mind, exploring the self and what we want to do, and how we can do it by collaborating with others.
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Definitely a fan of her work!
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