Excellent, important piece by @andy_matuschak:https://andymatuschak.org/books
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Yes! I think collectively game designers have run much more experiments on humans than psychologists or other cognitive scientists. Their knowledge is practical and reality-tested. Those with bad ideas select themselves out of the field.https://twitter.com/sherjilozair/status/1096016090000490496 …
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Makes sense. Studying Donnella Meadows' work, ecology & cybernetics can provide solid foundations for thinking in systems. After that, games design requires contextualising insights to solve problems as you go. Meta-learning about the effects of interacting elements of a system.
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Video games are one of the places where cross disciplinary innovation is most heavily rewarded. - A (butchered) thought from
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I've never encountered a smoother learning curve than the best video games. Educational software? Friendly web-apps? Pro-software tutorials? All a notable step below a top-tier game from Square.
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Ah; ...so you’ve met Athomas Goldberg.
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