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Sometimes it’s hard to disentangle those things! For instance, Principia Mathematica both defines a medium made of logic... and also aspires to shape its users’ epistemological relationships to truth statements in math. Hard to escape.
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I’m slowly coming to believe that in many respects, video game designers are far more knowledgeable about design and cognitive science than designers and cognitive scientists are.
Yes! I think collectively game designers have run much more experiments on humans than psychologists or other cognitive scientists. Their knowledge is practical and reality-tested. Those with bad ideas select themselves out of the field.
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AI researchers should study game design. The two fields are practically the same but from opposing vantage points, with striking parallels. A snippet from @TynanSylvester's book below echoing Schmidhuber's intrinsic motivation via learning progress.
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Makes sense. Studying Donnella Meadows' work, ecology & cybernetics can provide solid foundations for thinking in systems. After that, games design requires contextualising insights to solve problems as you go. Meta-learning about the effects of interacting elements of a system.
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I've never encountered a smoother learning curve than the best video games. Educational software? Friendly web-apps? Pro-software tutorials? All a notable step below a top-tier game from Square.
Video games are one of the places where cross disciplinary innovation is most heavily rewarded.
- A (butchered) thought from that I think I buy.
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