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Enjoyed this essay - the format and thoroughness of language, as well as the ideas. The examples of Snapchat and the WWW (and perhaps the math proofs) seem to suggest the unwitting moulding of personal values and goals - maybe more than the shaping of mere understanding(?)
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Sometimes it’s hard to disentangle those things! For instance, Principia Mathematica both defines a medium made of logic... and also aspires to shape its users’ epistemological relationships to truth statements in math. Hard to escape.
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Yeah, looking forward to reading your quantum piece later today. Video games - world-building, narrative, character dev, navigating complex systems - could be the ideal interactive medium. Perhaps needs a standardised game framework around which to build the learning material..
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Yes! I think collectively game designers have run much more experiments on humans than psychologists or other cognitive scientists. Their knowledge is practical and reality-tested. Those with bad ideas select themselves out of the field.
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AI researchers should study game design. The two fields are practically the same but from opposing vantage points, with striking parallels. A snippet from @TynanSylvester's book below echoing Schmidhuber's intrinsic motivation via learning progress.
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Makes sense. Studying Donnella Meadows' work, ecology & cybernetics can provide solid foundations for thinking in systems. After that, games design requires contextualising insights to solve problems as you go. Meta-learning about the effects of interacting elements of a system.
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