We’re trying to answer that question in another, larger piece. Quick preview of theory: requires inventors who are able to do both original design work and also original cognitive science. Existing institutions and incentive systems make such teams unlikely.
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Any thoughts on how to make the reader more involved in creating the Anki cards for your interactive books? AFAIK that's the part of Anki that makes it as effective as it is- whereas in your examples you're handpicking the cards for the reader (^ small, ^ connected, X meaningful)
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Yes, I think it’s possible to create an environment which scaffolds that skill through expert modeling, sentence starters, social comparison, etc. Would be a fun design project, but not top of my list this moment.
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Great work! I touched on this “effectiveness” wrt fiction work:https://www.jamesyu.org/hyperliterature.html …
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I love the fiction angle. Thank you for sharing!
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Convincing essay! It reminded me of “Clear and Simple as the Truth”, a wonderful book on the unstated discursive assumptions of expositional prose, and of “The Little Lisper”, a Scheme tutorial written in an interactive dialog style. (You probably know them already.)
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The latter is a favorite but the former is new to me; looking forward to reading! Thank you.
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Fantastic post. This is helpful for a book I am working on. This problem is at the heart of why
@hrdwrknvrstps and I started http://www.committed.app -
Interesting idea! I signed up for your mailing list; I'll be interested to see what you make when you're ready to share.
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New essay distilling one strand of some ongoing work
I argue that books lack a functioning model of how people learn—instead, they're (accidentally, invisibly) built around a model that's plainly false. Plus some early models for what to do about it.