Knowledge media face an awkward chasm between theories. The old theory was naive transmissionism: "I'll convey this knowledge by telling you about it." That's effectively books' learning model. But we know that model's wrong: learning is an active process of assimilation.
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Books (and videos and lectures) sometimes work anyway, but because the learner's doing the heavy lifting—making connections, posing & answering questions, etc In apprenticeships and great classrooms, the new theory (constructivism) operates: teachers foster active assimilation.
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But what's the equivalent of a "book" which was composed using an effective theory of how its reader will learn? We don't know. It's a rock and a hard place: we know the old theory's wrong; we don't know how to make media which operate under our new theories. Exciting times.
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Replying to @andy_matuschak
Maybe a video game? I guess the drawback is the only thing you're learning is how to jump on a turtle's back and slide it into another turtle.
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Replying to @jasonshiga @andy_matuschak
Shot in the dark... You might enjoy [playing or reading about] the games of Nina Freeman, Jonathan Blow, or Lucas Pope’s Papers Please. These are games that communicate specific ideas that could otherwise be written or filmed, but are better learned experientially.
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Indeed! Those are all important references for my thinking here.
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