Knowledge media face an awkward chasm between theories.
The old theory was naive transmissionism: "I'll convey this knowledge by telling you about it." That's effectively books' learning model.
But we know that model's wrong: learning is an active process of assimilation.
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Books (and videos and lectures) sometimes work anyway, but because the learner's doing the heavy lifting—making connections, posing & answering questions, etc
In apprenticeships and great classrooms, the new theory (constructivism) operates: teachers foster active assimilation.
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But what's the equivalent of a "book" which was composed using an effective theory of how its reader will learn? We don't know.
It's a rock and a hard place: we know the old theory's wrong; we don't know how to make media which operate under our new theories.
Exciting times.
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To a large extent this is what this theory of mine is based around youtu.be/xrDZ--AuiL8 I.e. great video game designers have converged on the best approach (if there was a better one they'd have found it)
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Yes! This is a critical foundational idea, and you've stated it well.
Now how do we use it systematically to create a medium for conveying and assimilating knowledge?
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I’ll watch soon; thank you! (Don’t share? Hamish, your tweet is world-readable! 🤐)
(I know :p if for some reason many pick up on it from here I can do the work necessary to change it)

