Knowledge media face an awkward chasm between theories. The old theory was naive transmissionism: "I'll convey this knowledge by telling you about it." That's effectively books' learning model. But we know that model's wrong: learning is an active process of assimilation.
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Books (and videos and lectures) sometimes work anyway, but because the learner's doing the heavy lifting—making connections, posing & answering questions, etc In apprenticeships and great classrooms, the new theory (constructivism) operates: teachers foster active assimilation.
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But what's the equivalent of a "book" which was composed using an effective theory of how its reader will learn? We don't know. It's a rock and a hard place: we know the old theory's wrong; we don't know how to make media which operate under our new theories. Exciting times.
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Replying to @andy_matuschak
What about games, or explorables like
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Replying to @tayroga
Lots of valuable ideas, but there's much missing before we can gel the pieces into a general medium for conveying and assimilating knowledge.
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Replying to @andy_matuschak @tayroga
How about better tools for making and modifying explorables? Books let you highlight and earmark and doodle in the margins, videos let you slow-mo and mashup and swede. Explorables + hack/remix/excerpt?
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Yes, there are opportunities to make it easier to author explorables, but the larger issue is that we don’t have what should be authored and how.
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