Knowledge media face an awkward chasm between theories. The old theory was naive transmissionism: "I'll convey this knowledge by telling you about it." That's effectively books' learning model. But we know that model's wrong: learning is an active process of assimilation.
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I'm not a VR hype fanboi, but I think sticking to 2D really does limit our conception of how learning is a full-time sensor, playful, interactive experience. Agree that "rendering" as such isn't a high order bit; but it's hard to explore new interactive, engaging media in just 2D
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The downside limitations of text and 2d presentation (and information architectures that assume linear flow) vary for different subjects, but almost universally, the inability to "jump" or "zoom" across references in a way that preserves context is very limiting.
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