Combining video, interactive visualizations, & game-like prompts, Visualizing Quaternions is an exciting entrant in a hazy new medium by @3blue1brown + @ben_eater: https://eater.net/quaternions
How might this medium evolve? I discuss 3 models in this new post:https://medium.com/khan-academy-early-product-development/narrated-explorables-three-mental-models-e16e0d80e4c1 …
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Feels a bit like how game cutscenes often leave players with camera and sometimes character control: it’s not that they’re expected to use it, but to disable those controls sometimes would be jarring. Much to explore here!
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Same with quick time events. We all know the deal: they want to have cutscenes and pretend it's still a video game. How that translates to us I'm not sure...
End of conversation
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