Combining video, interactive visualizations, & game-like prompts, Visualizing Quaternions is an exciting entrant in a hazy new medium by + : eater.net/quaternions
How might this medium evolve? I discuss 3 models in this new post:
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Yes! It’s great. I almost listed it. I think it’s not quite the same medium, though, because this experience is mostly not interactive throughout. Still worth listing for comparison, especially since Hamish does some more game-like “turns” of control.
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Actually Virus started out completely interactive! The "slides" were in the video; it was a change that was difficult, but I do not believe it is possible for people to split their concentration very well -either they stop listening or stop meaningfully interacting
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Here's my first EE, which is always-interactive hamish-todd.itch.io/the-stranger-l and my first game (2009, unreleased) was a narrated thing.
Simultaneity seems like an efficiency and works for non-interactive video with nice animations, but I claim you *need* pause for interaction
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This I feel I have learned from watching people (maybe 30) interact with Virus and The Stranger Loop. Though feel like being a bit more scientific (or maybe you've already been?), i.e. A/B split testing an auto-pausing vs non auto-pausing interactive video...!
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This is very interesting! Thank for sharing. My instinct is that there’s value in always being *able* to interact, even if most people exclusively do so during narrative pauses—means you don’t have to track state before acting on an impulse.
Feels a bit like how game cutscenes often leave players with camera and sometimes character control: it’s not that they’re expected to use it, but to disable those controls sometimes would be jarring. Much to explore here!
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Ah well, I hate it when video games do that! People did like them in Half Life 2 but I think only because there's the ability to "make a fool out of the scene", which is only entertaining because it is a roleplaying fiction
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