I'm often startled anew by how pre-Newtonian learning remains. You just made a new lesson / activity / explanation. Is it effective? Is it engaging? What parts work best/worst? Getting high-signal answers is very slow—and evaluation is often many times as expensive as creation.
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I imagine the same is true in web usability testing, though, and it still seems effective. Do you actually quantify things, or just qualitatively identify specific problems? (I’d guess the latter is more useful, and also cheaper.)
Thanks. Twitter will use this to make your timeline better. UndoUndo
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