How do we design interfaces which "stop feeling like a computer and start feeling like a seamless extension of us?" Which allow "thought and gesture in parallel"? An extraordinary talk from some favorite old colleagues—
@chan_k, @atnan, @malonso:https://developer.apple.com/videos/play/wwdc2018/803/ …
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imo, this should have been two talks: one at wwdc and another presented at layers, giving depth to implementation/framework gotchas at wwdc, high level concept and "situations to apply in" at layers
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not to say it wasn't a good talk, but i think it would have been an amazing move and have given both topics room for depth w/ maximum impact for their respective audiences
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