Conversation
Many of the ideas here are familiar in high-end design circles, but, critically, not yet well documented or disseminated broadly. It's thrilling to see them communicated openly—& with such absurdly high production value. Screw bullets: much of the hour is purpose-rendered video!
Replying to
imo, this should have been two talks: one at wwdc and another presented at layers, giving depth to implementation/framework gotchas at wwdc, high level concept and "situations to apply in" at layers
Replying to
not to say it wasn't a good talk, but i think it would have been an amazing move and have given both topics room for depth w/ maximum impact for their respective audiences

