Conversation

How do we design interfaces which "stop feeling like a computer and start feeling like a seamless extension of us?" Which allow "thought and gesture in parallel"? An extraordinary talk from some favorite old colleagues—👏 , , :
Replying to
Many of the ideas here are familiar in high-end design circles, but, critically, not yet well documented or disseminated broadly. It's thrilling to see them communicated openly—& with such absurdly high production value. Screw bullets: much of the hour is purpose-rendered video!
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