Skip to content
  • Home Home Home, current page.
  • Moments Moments Moments, current page.

Saved searches

  • Remove
  • In this conversation
    Verified accountProtected Tweets @
Suggested users
  • Verified accountProtected Tweets @
  • Verified accountProtected Tweets @
  • Language: English
    • Bahasa Indonesia
    • Bahasa Melayu
    • Català
    • Čeština
    • Dansk
    • Deutsch
    • English UK
    • Español
    • Filipino
    • Français
    • Hrvatski
    • Italiano
    • Magyar
    • Nederlands
    • Norsk
    • Polski
    • Português
    • Română
    • Slovenčina
    • Suomi
    • Svenska
    • Tiếng Việt
    • Türkçe
    • Ελληνικά
    • Български език
    • Русский
    • Српски
    • Українська мова
    • עִבְרִית
    • العربية
    • فارسی
    • मराठी
    • हिन्दी
    • বাংলা
    • ગુજરાતી
    • தமிழ்
    • ಕನ್ನಡ
    • ภาษาไทย
    • 한국어
    • 日本語
    • 简体中文
    • 繁體中文
  • Have an account? Log in
    Have an account?
    · Forgot password?

    New to Twitter?
    Sign up
andreduvoisin's profile
Andre Duvoisin
Andre Duvoisin
Andre Duvoisin
@andreduvoisin

Tweets

Andre Duvoisin

@andreduvoisin

Senior Software Engineer at @gamebreakinginc • formerly @Blizzard_Ent • @USC alum • personal account

Austin, TX
andreduvoisin.com
Joined March 2014

Tweets

  • © 2021 Twitter
  • About
  • Help Center
  • Terms
  • Privacy policy
  • Cookies
  • Ads info
Dismiss
Previous
Next

Go to a person's profile

Saved searches

  • Remove
  • In this conversation
    Verified accountProtected Tweets @
Suggested users
  • Verified accountProtected Tweets @
  • Verified accountProtected Tweets @

Promote this Tweet

Block

  • Tweet with a location

    You can add location information to your Tweets, such as your city or precise location, from the web and via third-party applications. You always have the option to delete your Tweet location history. Learn more

    Your lists

    Create a new list


    Under 100 characters, optional

    Privacy

    Copy link to Tweet

    Embed this Tweet

    Embed this Video

    Add this Tweet to your website by copying the code below. Learn more

    Add this video to your website by copying the code below. Learn more

    Hmm, there was a problem reaching the server.

    By embedding Twitter content in your website or app, you are agreeing to the Twitter Developer Agreement and Developer Policy.

    Preview

    Why you're seeing this ad

    Log in to Twitter

    · Forgot password?
    Don't have an account? Sign up »

    Sign up for Twitter

    Not on Twitter? Sign up, tune into the things you care about, and get updates as they happen.

    Sign up
    Have an account? Log in »

    Two-way (sending and receiving) short codes:

    Country Code For customers of
    United States 40404 (any)
    Canada 21212 (any)
    United Kingdom 86444 Vodafone, Orange, 3, O2
    Brazil 40404 Nextel, TIM
    Haiti 40404 Digicel, Voila
    Ireland 51210 Vodafone, O2
    India 53000 Bharti Airtel, Videocon, Reliance
    Indonesia 89887 AXIS, 3, Telkomsel, Indosat, XL Axiata
    Italy 4880804 Wind
    3424486444 Vodafone
    » See SMS short codes for other countries

    Confirmation

     

    Welcome home!

    This timeline is where you’ll spend most of your time, getting instant updates about what matters to you.

    Tweets not working for you?

    Hover over the profile pic and click the Following button to unfollow any account.

    Say a lot with a little

    When you see a Tweet you love, tap the heart — it lets the person who wrote it know you shared the love.

    Spread the word

    The fastest way to share someone else’s Tweet with your followers is with a Retweet. Tap the icon to send it instantly.

    Join the conversation

    Add your thoughts about any Tweet with a Reply. Find a topic you’re passionate about, and jump right in.

    Learn the latest

    Get instant insight into what people are talking about now.

    Get more of what you love

    Follow more accounts to get instant updates about topics you care about.

    Find what's happening

    See the latest conversations about any topic instantly.

    Never miss a Moment

    Catch up instantly on the best stories happening as they unfold.

    1. Eric Lengyel‏ @EricLengyel 6 Aug 2019
      Replying to @alexr

      Metal is missing a lot of essential functionality, and it's hostile toward cross-platform development.

      1 reply 0 retweets 6 likes
    2. Eric Lengyel‏ @EricLengyel 6 Aug 2019
      Replying to @EricLengyel @alexr

      The minimum that I would need to even consider the Mac again is: * C API. * Shading language that supports standard syntax in GLSL/HLSL/PSSL/Cg. * Depth bounds test. * Timer queries (with same granularity as OpenGL). * Geometry shaders. (Not used much, but needed. No emulation.)

      4 replies 0 retweets 7 likes
    3. Jedd Haberstro‏ @jhaberstro 6 Aug 2019
      Replying to @EricLengyel @alexr

      * "Standard syntax" - do you mean you want to use GLSL/HLSL/PSSL/Cg verbatim? * What do you expect a GL style timer query to do on a TBDR architecture? * What important use cases are you using geometry shaders for?

      3 replies 0 retweets 1 like
    4. Eric Lengyel‏ @EricLengyel 7 Aug 2019
      Replying to @jhaberstro @alexr

      For the shader syntax, here are a couple examples. These are just meant to demonstrate how Metal introduces unnecessary friction for cross-platform development.

      1 reply 0 retweets 1 like
    5. Eric Lengyel‏ @EricLengyel 7 Aug 2019
      Replying to @EricLengyel @jhaberstro @alexr

      If I want an output parameter on a function, I simply declare it ‘out’ in GLSL, HLSL, and PSSL: void func(out float param) In Metal, I have to write it like this: void func(thread float& param) The Mac requires special-case code that no other platform needs.

      1 reply 0 retweets 0 likes
    6. Eric Lengyel‏ @EricLengyel 7 Aug 2019
      Replying to @EricLengyel @jhaberstro @alexr

      In GLSL, HLSL, and PSSL, the functions that fetch an unfiltered texel all take signed integer coordinates. But in Metal, the equivalent function takes unsigned integer coordinates. Again, the Mac requires special-case code for absolutely no benefit.

      1 reply 0 retweets 1 like
    7. Sebastian Aaltonen‏ @SebAaltonen 7 Aug 2019
      Replying to @EricLengyel @jhaberstro @alexr

      The biggest problem with Metal shading language is the lack of global resources (textures, buffers). You need to give all resources as function params to main function and pass them around to every utility function. This is incompatible with text based shader node graph splicing.

      2 replies 0 retweets 4 likes
    8. Sebastian Aaltonen‏ @SebAaltonen 7 Aug 2019
      Replying to @SebAaltonen @EricLengyel and

      Then there's the MSL atomics. If you want to do atomics to groupshared memory buffer, you need to change type to atomic<T> and simple stuff like assignment doesn't work anymore. Need to use atomic load/store instead. Need to wrap these to macros on every platform :(

      1 reply 0 retweets 1 like
    9. Sebastian Aaltonen‏ @SebAaltonen 7 Aug 2019
      Replying to @SebAaltonen @EricLengyel and

      I had to rewrite Claybook particle simulator grid implementation for Metal, because Metal doens't support image atomics. I know this is hardware limitation, so I accept this. Raw buffer based grid wasn't any slower on PC either.

      1 reply 0 retweets 1 like
    10. Sebastian Aaltonen‏ @SebAaltonen 7 Aug 2019
      Replying to @SebAaltonen @EricLengyel and

      This said, I would LOVE to have bit interleave (morton) instructions in shading languages / GPUs. If I get bit interleave instructions, I promise to never complain about image atomics anymore :)

      1 reply 0 retweets 2 likes
      Andre Duvoisin‏ @andreduvoisin 7 Aug 2019
      Replying to @SebAaltonen @EricLengyel and

      I’m a graphics noob, but very curious: do y’all think Vulkan does (or will) solve these cross-platform problems?

      6:06 AM - 7 Aug 2019
      1 reply 0 retweets 0 likes
        1. Andre Weissflog‏ @FlohOfWoe 7 Aug 2019
          Replying to @andreduvoisin @SebAaltonen and

          My guess is it won't be much different than the OpenGL "situation". In theory GL is a cross-platform API, in practice it's not. Also if game consoles are your main focus you'll have to use the native 3D API anyway and write a thin abstraction layer with the things your game needs

          0 replies 0 retweets 1 like
          Thanks. Twitter will use this to make your timeline better. Undo
          Undo

      Loading seems to be taking a while.

      Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

        Promoted Tweet

        false

        • © 2021 Twitter
        • About
        • Help Center
        • Terms
        • Privacy policy
        • Cookies
        • Ads info