if anyone is curious, the github repo is here:https://github.com/andreduvoisin/ceasset-webgl-viewer …
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shit yeah what was causing the slenderman effect
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1/2 it had to do with providing three.js a default bind matrix for the skinning. if you don't provide one, three.js will set the bind matrix to a sane default (which worked fine), but it will also calculate the inverse bind matrices on the skeleton for you (which is not fine).
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