Not really. We we're talking last night about maybe coming up with a super simple idea and trying to execute on it with the engine just to exercise more systems beyond the renderer.
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Replying to @kviglucci
A lot of the idea behind the engine isn't necessarily to build a game, but to learn a lot more about what goes into the low level systems (and have a hell of a lot of fun doing it!). There's just so much fun and unique and hard problems to explore in this space.
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Replying to @andreduvoisin
I love it! I'm just asking a ton of questions because I'm hype too!
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Replying to @Ophainim
Yeah! I'd love to get to a point where we can build out a full game loop in an editor, Unity or UE4-esque. That'd be super dope. Even if we didn't go that direction, building out a simple universal POC (like an FPS) to demo different common game concepts would be sick.
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Replying to @andreduvoisin
If we were to want to make a real game, though, we'd definitely start with an established engine. this would totally be suicide hahaha
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Replying to @andreduvoisin
re: CEF and JS interface, it's actually working pretty well IMO. It was a lot of work to integrate the framework, but the alternative (trying to build out any sort of UI that looks nice / is skinnable, behaves nice, and is easy to iterate on in C++) is just an absolute nightmare.
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Replying to @andreduvoisin
There are a ton of other questions of course (the big one being performance, which I'm actually not super concerned about). Having done the web thing for a couple years now, this was just a cool opportunity to try something new. :D
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Replying to @andreduvoisin
P.S. Would love to be proven wrong about UI in C++ being horrible to work with when getting into an even remotely complex case. definitely once (twice? thrice?) bitten, twice shy here hahaha
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Replying to @andreduvoisin
No argument there. I'm just stoked to follow along.
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for sure. love seeing the interest and talking about this kind of stuff. if you have questions or thoughts, definitely don't hold back!
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