When you already have an event to tack extra data onto and you also don't want to spend the time to write a proper serializer for a vector (screams internally). #gamedev #cpp #compositeengine cc. @andreduvoisinpic.twitter.com/J1JQzAzdK1
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A lot of the idea behind the engine isn't necessarily to build a game, but to learn a lot more about what goes into the low level systems (and have a hell of a lot of fun doing it!). There's just so much fun and unique and hard problems to explore in this space.
I love it! I'm just asking a ton of questions because I'm hype too!
Yeah! I'd love to get to a point where we can build out a full game loop in an editor, Unity or UE4-esque. That'd be super dope. Even if we didn't go that direction, building out a simple universal POC (like an FPS) to demo different common game concepts would be sick.
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