@ game dev twitter: would anyone be interested in a how-to blog on using the C++ FBX SDK to import FBX models and animations for games? I recently wrote an asset importer for a game engine side project and found the process very unintuitive, with no good resources on the topic
This is an interesting idea! The biggest challenge I see here is figuring out the best interface for a consumer to load the resulting data into their own structures. Existing libraries seem to be very opinionated.
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Example: http://guillaumeblanc.github.io/ozz-animation/ (This library does much more than just the import/export though.)
Thanks. Twitter will use this to make your timeline better. UndoUndo
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