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andreduvoisin's profile
Andre Duvoisin
Andre Duvoisin
Andre Duvoisin
@andreduvoisin

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Andre Duvoisin

@andreduvoisin

Senior Software Engineer at @gamebreakinginc • formerly @Blizzard_Ent • @USC alum • personal account

Austin, TX
andreduvoisin.com
Joined March 2014

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    1. Nick Lockwood‏ @nicklockwood 1 May 2019

      After reading about the Wolfenstein 3D engine on vacation, I was inspired to try to recreate it from scratch in Swift. Here it is the result, running at 60fps on an iPhone X.pic.twitter.com/xFqbgJN0ld

      53 replies 352 retweets 2,136 likes
      Show this thread
    2. Nick Lockwood‏ @nicklockwood 1 May 2019

      TBC, this is an old-school software ray-caster that draws pixels directly into a buffer and then converts it to a UIImage 60 times per second. It's not using OpenGL or Metal (except indirectly via UIKit's display compositing)

      2 replies 2 retweets 53 likes
      Show this thread
    3. Nick Lockwood‏ @nicklockwood 1 May 2019

      It's not quite as old-school as the original engine from 1991 of course. For example I didn't have to figure out how to do linear algebra using only 16-bit integers and no floating point coprocessor!

      5 replies 2 retweets 50 likes
      Show this thread
    4. Nick Lockwood‏ @nicklockwood 1 May 2019

      I implemented most of the features from the original, such as sliding doors and secret push-walls. I also added new stuff like floor and ceiling textures, bullet impacts, diagonal walls, movable scenery, head bob and weapon sway.

      2 replies 1 retweet 32 likes
      Show this thread
    5. Nick Lockwood‏ @nicklockwood 1 May 2019

      I'm not quite sure what to do with it now. I can't release it in its current form due to IP infringement (not the code, but all the textures and sprites), but I'll probably try to open-source it in some form eventually.

      9 replies 2 retweets 65 likes
      Show this thread
    6. Nick Lockwood‏ @nicklockwood 2 May 2019

      OK, so what should I make with this? (Poll)

      18 replies 2 retweets 34 likes
      Show this thread
    7. Ahmed‏ @ahmed_sulajman 2 May 2019
      Replying to @nicklockwood

      All those options are equally cool but since there is no option “all of that above” I’d leane towards combining “release the source” and “coding tutorial” option 👾

      1 reply 0 retweets 5 likes
    8. Nick Lockwood‏ @nicklockwood 2 May 2019
      Replying to @ahmed_sulajman

      If I write a tutorial it will include the source.

      1 reply 0 retweets 4 likes
    9. Mark V @ 🏠‏ @41Rco 2 May 2019
      Replying to @nicklockwood @ahmed_sulajman

      Make sure to preface it by “don’t try rolling your own engine at home, do yourself a favor and just use Unity” 😉

      1 reply 0 retweets 5 likes
    10. Nick Lockwood‏ @nicklockwood 2 May 2019
      Replying to @41Rco @ahmed_sulajman

      Give someone a game engine and they will make a game. Teach them to code a game engine and they will never make anything. - old gamedev proverb

      1 reply 1 retweet 26 likes
      Andre Duvoisin‏ @andreduvoisin 2 May 2019
      Replying to @nicklockwood @41Rco

      pic.twitter.com/5tnecK66nY

      6:45 AM - 2 May 2019
      • 2 Likes
      • Achraf Kassioui Kevin Viglucci
      0 replies 0 retweets 2 likes

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