Never been so happy to see a little square. Several iterations later, it works! Hardest part was figuring out exactly how to create an ArrayBuffer from inside Rust in the particular way that WebGL would accept it.pic.twitter.com/66Vlzst9Y3
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This is sweet! Out of curiosity, why did you choose WebGL with Rust over native OpenGL or Vulkan?
Mostly because I'm exploring Rust compilation to WebAssembly. Working with WebGL is a fairly complex use case so it was useful for learning a lot of techniques that wouldn't come up frequently in other domains.
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