... at least he moves?
https://twitter.com/gamesfromrust/status/1079914473039642626 …
Honestly, this was a super fun idea to toy with, and almost everything we touched was uncharted territory for the both of us (except for the C++ part).
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Lessons learned ranged from: - creating external c++ libraries for use with UE4 (and their bootstrapping, build systems, and workflows) - fixed point math problem space - deterministic lockstep engine problem space - c++ unit testing (for me)
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