Working on the unit editor UI. What do you think so far?pic.twitter.com/TDwgIaM9Aq
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Replying to @kviglucci @wilnyl
honestly so much better than ours
i really like how simple it is. not sure how necessary all the animation is though1 reply 0 retweets 0 likes -
Replying to @andreduvoisin
Haha thanks! Do you guys do UI stuff at blizzard? Thanks for the feedback, I could definitely see them getting annoying after a while. I'll probably add a toggle for the UI animations
1 reply 0 retweets 0 likes -
Replying to @wilnyl @andreduvoisin
Kevin Viglucci Retweeted Kevin Viglucci
We do mostly web/application development, but we've been playing around in our free time experimenting with engine development (for example: https://twitter.com/vigs072/status/1059228281730461697 …). Been following you for a bit cause of the wacky gifs your always sharing haha.
Kevin Viglucci added,
Kevin Viglucci @kviglucciHaving a blast with@andreduvoisin blurring the lines between web and game dev by using web tech (@reactjs,@webpack, etc) to build the UI for a game engine. The engine is written in C++ w/@opengl for rendering and CEF for the JS/dom environment. pic.twitter.com/cb4jhAU0NF2 replies 0 retweets 1 like
Yeah, what @vigs072 said! Web, mobile, and desktop, both frontend and backend. Also, to clarify: I like the animations! I was more referring to their necessity for our project — we’re scope creeping hard and trying to keep it to the essentials for now. Love your tweets!
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