As promised, the first question from our #FDG18 #comingshitstorm panel: Won't big data analytics on games move the kinds of games towards the mean? Games that we know will sell get made; new ideas get avoided as there is not data.
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@CatherineFlick@LiesvR@JoseZagal@benmedler@andersdrachen for responses. Fight!
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En réponse à @dingstweets @CatherineFlick et
Is that not already the case with the conservative way games/films are produced nowadays (Call of Duty 1337, GTA 12, ..)? Could more detailed Information (which the term big data suggests) not also lead to new approaches where not whole concepts but smaller parts are reused?
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En réponse à @matz_bott @dingstweets et
I think we’re often unfair with the innovation that happens in big AAA titles (GTA, Assasin’s creed, CoD, etc). I often see it in “little things”: new subsystems, minigames, etc. Things that would seem like major innovations in small titles...
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En réponse à @JoseZagal @matz_bott et
This is also why I love indies. I often see WIPs at PAX etc that are trying bizarre things without threat of being watered down by big companies.
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En réponse à @CatherineFlick @matz_bott et
Weirdly I find that professional indies innovate as a strategy for survival and AAA innovates to try things out for the future - leads to different flavors/vectors of innovation. Hobby “indies” are more random/chaotic
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Confirmed - analytics will not hinder innovation for either AAA or indies but rather fuel it
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