Anastasia Opara

@anastasiaopara

Procedural wizardry / Exploring the future of content creation for games

Vrijeme pridruživanja: svibanj 2015.

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  1. Prikvačeni tweet
    5. ruj 2019.

    We have opensourced our texture synthesis! Its an example-based non-parametric image generation by and myself written in 🦀! Huge thanks to for making awesome API around it!❤️Can't wait to see all the crazy use cases :D

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  2. proslijedio/la je Tweet
    4. velj

    Repair - Adorable QWOP-like Construction Game Where You Attach Mechanisms to a Pear and Attempt to Make it Move as Far as Possible in 20 Seconds! by & David Segal

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  3. 3. velj

    Some pear'fect creations constructed in the game , , audio-David, and I made during 😂🍐🍐 You can try the game yourself! 🤗 Get it from the GGJ page: or play the web version: (works on mobile too 😃)

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  4. proslijedio/la je Tweet

    Sometimes the pear life is rough. But Don't Dispear! We made a game for you!

    A 3D pear model wearing a tiny purple tophat and a moustache.
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  5. 1. velj

    jamming with and . Looks like this year it's all about pear reviews, high pearformance, peartickle physics, and pearfect puns. 🍐🍐🍐

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  6. proslijedio/la je Tweet
    30. sij

    This gift from rendered me speechless. Now I just need to build it a red and green house with a square ceiling light.

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  7. 24. sij

    Being very mean to kitty by purposefully placing rocks in such patterns that kitty cannot find a good match 😾

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  8. 24. sij

    Same placements, but showing example neighborhoods and errors for each kitty placement

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  9. 24. sij

    Experimenting with kitty showing its emotion when it's sure/unsure of its choice of placement 🐱 Clicking the obj, one can see the example it was trying to match. For ex, kitty is unsure about the last tree (in the video) since it has two rocks while the user-placed one has three

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  10. 17. sij

    In this version, we are using Sliced Wasserstein by , J. Rabin, , H. Pfister linked to me by :3

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  11. 17. sij

    PS: A big thank you to everyone who answered my question on twitter last week about approximating wasserstein! And for the superb brainstorms. That really helped with this improvement 🙏

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  12. 17. sij

    Co-creating a small scene with kitty. We improved our example-based placement algorithm, esp how kitty finds similar-looking locations to mimic user placements. Now it understands relative positions of objects, not just distances, enabling compositions like this stone road 😃

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  13. 14. sij

    We are playing with example-based procedural placement. Here, kitty tries to mimic your placements, ex. if you put grass near tree+rock, kitty automatically finds a new, but similar-looking location to place more grass 😺

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  14. proslijedio/la je Tweet

    Embark is hosting a meetup in Stockholm on Feb 3rd, in partnership with 👉 Register now:

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  15. 8. sij

    Dear followers, perhaps any of you know of a fast approximation of Wasserstein (earth mover) distance in 2 dimensions? It doesn’t have to be precise as long as it can be used to relatively compare pairs of 2D histograms 🤓

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  16. proslijedio/la je Tweet
    27. pro 2019.

    .'s talk on texture synthesis gave me an idea on how to fake a 17th century satellite photo of the Netherlands. Here's a little write-up on 's blog.

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  17. 9. pro 2019.

    WIP of my weekend mini scene - meowcula. Was thinking about animating the light from the window (as if a lightning has struck), even made kitty eye animation control for that 👀 but eh... maybe will leave it as is for now 🤷ah yeah, made in 🙂

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  18. 2. pro 2019.

    if you are in Stockholm around Feb 22, come say hi! :3

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  19. proslijedio/la je Tweet
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  20. 16. stu 2019.
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  21. 16. stu 2019.

    wow, the compression is pretty bad 🙈here is a still

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