Andrew Nartker

@anartker

Product manager . Building Daydream. Previously co-founded

San Francisco, CA
Joined October 2010

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  1. Retweeted
    Aug 12

    Weekend project: By combining a 3D scan with an MRI (don’t worry I’m fine), I can now step out of my body and legitimately look into my head at my own brain.

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  2. Retweeted
    May 4

    The Lenovo Mirage Solo standalone headset hits shelves today. It builds on everything that’s great about smartphone-based VR to deliver an even more immersive VR experience, no smartphone required. Just pick it up, put it on, and you’re ready to go.

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  3. Retweeted
    Apr 6

    Daydream has new updates making it easier to navigate and discover content. We've also made it easier manage your phone notifications, cast to your screen and more without taking off your headset. Jump into the Daydream app to check out these features!

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  4. Retweeted
    Feb 23
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  5. Retweeted
    Jan 10

    2018 will be a year full of memories. Tell us about a memory you want to capture this year, and we’ll work with selected winners to bring the ideas to life in

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  6. Retweeted
    Jan 9

    Capture, share, and relive photos & videos in with the Mirage Camera.

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  7. Retweeted
    Jan 9

    A more immersive and streamlined way to experience the best of what Daydream has to offer...no📱required. Introducing Mirage Solo with Daydream

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  8. Retweeted
    Jan 9

    New! Announcing a more immersive way to experience Daydream with Lenovo Mirage Solo. And coming soon, capture life's important moments with two new cameras →

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  9. Retweeted
    Jan 10

    . walks through how the format captures life’s most important moments from a new perspective.

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  10. Retweeted
    16 Dec 2017
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  11. Retweeted
    11 Dec 2017

    AR Stickers are rolling out today to Pixel phones. Have fun. :)

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  12. Retweeted
    1 Aug 2017

    If you have a Samsung S8 or S8+, you've now got a Daydream-ready phone. Updates rolling out now.

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  13. Retweeted
    18 May 2017
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  14. Retweeted
    18 May 2017
    Replying to

    Seurat is bringing photorealistic rendering to VR rendering times down from 1hr to 13ms. collabs video looks AMAZING!

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  15. Retweeted

    We're investing in core tech that enables us to experience computing more like we experience the real world.

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  16. Retweeted
    17 May 2017

    I wrote some thoughts on VR and AR – where we are, where we're going, and why it matters.

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  17. Retweeted
    17 May 2017

    New standalone headsets from partners like won't require a phone or PC.

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  18. Retweeted

    Google has acquired Owlchemy Labs! The future of Owlchemy is brighter than ever! We’re all absurdly excited!

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  19. Retweeted
    1 Mar 2017
    Replying to

    As of today, our partners have shipped more than 10M Cardboards, and users have downloaded 160M Cardboard apps.

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  20. Retweeted
    1 Mar 2017

    In 2014, when we were making the first run of Google Cardboards, we used an engineer's credit card to buy $32,592 of magnets at Home Depot.

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