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Today's fun stuff: brought up
#qtdev on a#Toradex i.MX8 with VK_KHR_display. (so no windowing system, just a Vulkan-capable eglfs platform plugin (without any EGL in this case..)) Pictured (badly) here is the same old#QtQuick(3D) proto on#Vulkan, this time on device.pic.twitter.com/LKkY4xe36G
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What's this? A combined
#QtQuick 2D+3D QML application rendering with Vulkan?#qtdevpic.twitter.com/yZNEZmAyH6
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(talking about GL/Vulkan memory barriers of course
)Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Barriers everywhere, barriers all day long (on the bright side QRhi's compute support has improved a lot)
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Back to C++ after nearly a month of Rust. Let's see how it goes.
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Laszlo Agocs proslijedio/la je Tweet
We have released Qt 5.14 today. Read about new features like #Vulkan, Metal, and#Direct3D 11 support, Qt Quick 3D#Markdown format support, and much more on our blog https://hubs.ly/H0mcKtg0#QtDev#SoftwareDevelopment#DevNewsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Slides from the
#QtCS2019#qtdev graphics intro available athttps://github.com/alpqr/talks/blob/master/Qt_Contributors_Summit_2019/qt6gfx_qtcs2019.pdf …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Laszlo Agocs proslijedio/la je Tweet
@alpqr talking us through the rendering hardware interface architecture at#qtcs19 - “write once, run anywhere” coming to shaders!pic.twitter.com/2IP90u3PN4
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Laszlo Agocs proslijedio/la je Tweet
@LarsKnoll kicking off @qtproject#QtCS19 with his talk about the road towards Qt 6. We have a full house with well over 100 people registered.#QtDevpic.twitter.com/lbns7J3QjQ
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Laszlo Agocs proslijedio/la je Tweet
Leaving rainy Oslo for this year’s
#Qt Contributors Summit in#berlin. Looking forward to three days with the@qtproject to talk#qtdev#qt6#cpp#Security and#opensourceHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Back in Berlin, this time in Adlershof for
#QtCS19. Also staying true to the tradition of excess food on day 0 of any Qt event: ended up in an all you can eat buffet after a mere hour of the plane touching ground. Impressive.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#QtQuick now running with Metal on iOS as well#qtdevpic.twitter.com/GA7P0NUu6h
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Slides from the
#QtQuick on Vulkan, Metal, D3D, and OpenGL talk at#QtWS19. Hopefully a video will be available as well soon because rumour has it that the talk went quite well.#qtdevhttps://github.com/alpqr/talks/blob/master/Qt_World_Summit_2019/qt_graphics_qtws2019.pdf …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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It was great to see the stuff as part of the keynote as well. Good first day at
#QtWS19#qtdevpic.twitter.com/xZedSWvekk
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And here we go, the traditional Kaiserschnitzel at Schnitzelkönig before Qt World Summit. It’s good to be back.
#QtWS19pic.twitter.com/tFQdstsJ2v
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Played a bit with Basis Universal while looking for a sane solution for compressed texture management in Qt 6 and beyond. Initial experiments look fairly promising.https://github.com/alpqr/qrhibasis
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Laszlo Agocs proslijedio/la je Tweet
I think it makes sense optimizing an UI system for "traditional" app UIs which just sits there until the user interacts, but this is a different situation than game UIs which present a lot of dynamic information. And app UIs become more like game UIs, not other way around IMHO
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