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  1. Jan 20

    Today's fun stuff: brought up on a i.MX8 with VK_KHR_display. (so no windowing system, just a Vulkan-capable eglfs platform plugin (without any EGL in this case..)) Pictured (badly) here is the same old (3D) proto on , this time on device.

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  2. Jan 13

    What's this? A combined 2D+3D QML application rendering with Vulkan?

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  3. Jan 8

    (talking about GL/Vulkan memory barriers of course 😀)

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  4. Jan 8

    Barriers everywhere, barriers all day long (on the bright side QRhi's compute support has improved a lot)

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  5. Jan 5

    Back to C++ after nearly a month of Rust. Let's see how it goes.

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  6. Retweeted
    12 Dec 2019

    🎁 We have released Qt 5.14 today. Read about new features like , Metal, and 11 support, Qt Quick 3D format support, and much more on our blog

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  7. 19 Nov 2019
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  8. Retweeted
    19 Nov 2019

    talking us through the rendering hardware interface architecture at - “write once, run anywhere” coming to shaders!

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  9. Retweeted
    19 Nov 2019

    ⁩ kicking off ⁦ with his talk about the road towards Qt 6. We have a full house with well over 100 people registered.

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  10. 19 Nov 2019
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  11. Retweeted
    18 Nov 2019

    Leaving rainy Oslo for this year’s Contributors Summit in . Looking forward to three days with the to talk and

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  12. 18 Nov 2019

    Back in Berlin, this time in Adlershof for . Also staying true to the tradition of excess food on day 0 of any Qt event: ended up in an all you can eat buffet after a mere hour of the plane touching ground. Impressive.

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  13. 13 Nov 2019

    now running with Metal on iOS as well

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  14. 5 Nov 2019

    Slides from the on Vulkan, Metal, D3D, and OpenGL talk at . Hopefully a video will be available as well soon because rumour has it that the talk went quite well.

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  15. 5 Nov 2019

    The future is (almost) here.

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  16. 5 Nov 2019

    It was great to see the stuff as part of the keynote as well. Good first day at

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  17. 4 Nov 2019

    And here we go, the traditional Kaiserschnitzel at Schnitzelkönig before Qt World Summit. It’s good to be back.

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  18. 23 Oct 2019

    Played a bit with Basis Universal while looking for a sane solution for compressed texture management in Qt 6 and beyond. Initial experiments look fairly promising.

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  19. 21 Oct 2019
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  20. Retweeted
    21 Oct 2019
    Replying to and

    I think it makes sense optimizing an UI system for "traditional" app UIs which just sits there until the user interacts, but this is a different situation than game UIs which present a lot of dynamic information. And app UIs become more like game UIs, not other way around IMHO

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