Alphasys Technology

@alphasystech

We think Indie games, we eat Indie games, we dream Indie games, we promote Indie games. Don't leave your ambitions half-baked - “Just Do It.”

Vrijeme pridruživanja: travanj 2011.

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    If you missed last Friday's Q&A session at here is the recording: If I missed your question because of time constraints, please feel free to reach out via /cc

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    And this is what the top side looks like so far:

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    People wanted new stuff to play with. I guess there are happy now 😁 . Thanks who thought about it before i was in.

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    Follow the Cosmic Changelog for product updates and feature roll-outs ⚡️🚀 Changelog 👉

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    I've been silently working on a new project that I can't wait to share, it's not easy just yet just know something is coming. @ Pearland, Texas

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    The Billboard-charting Prescription for Sleep: Shovel Knight is still available in limited edition CD format. Feat music from Shovel Knight and all its expansions:

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    Our Lost Roads play session!! - check it out & watch for the coming soon ⛵️❄️💕

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    More real-time particle experiments with compute shaders. The results can be so surprising and beautiful... also fleeting. You'll never see the same thing twice.

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    Odgovor korisnicima

    Thanks yes i think it is more than 36 i just used the default camera in viewport :)

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    FINAL HOURS to save up to $700 on tickets to the 11th AWE! Hear from & hundreds more at

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    Some more polish for the skill tree. I have added a transition effect for neighbour skills, which become skillable.

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    follow 4 follow pls

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    Testing out some darker levels! What do you guys think? Too dark?

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    Since SHL's release is just going to miss yoyo's Sequences update to GMS2, I've created a simple cutscene system that allows me to adjust the moment things occur on the fly. Should be a lot easier now.

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    We're at 6000 downloads for Too Close! Thanks to everyone for playing so far and we have an update to fix a bunch of bugs in a few days!

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