In a few years we'll be able to take old games and run them through a realtime style transfer shader to play e.g. Half Life as imagined by Giger
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mind you I'm pretty sure it's not going to be many years, but doing this in a playable way seems about one generation of hardware and research away
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40fps+ seems playable for lots of stuff even by whiny spoiled modern-gamer standards.
End of conversation
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https://github.com/jcjohnson/fast-neural-style … is 20fps with a Titan; http://openaccess.thecvf.com/content_cvpr_2017/papers/Huang_Real-Time_Neural_Style_CVPR_2017_paper.pdf … 24fps; https://code.facebook.com/posts/196146247499076/delivering-real-time-ai-in-the-palm-of-your-hand/ … 20fps & https://technode.com/2016/11/15/philm/ … 30-40fps with a smartphone, so 2-3x faster on a desktop? https://openreview.net/pdf?id=B1fUVMzKg … 50fps.
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