> many SWF features are not yet implemented. Tracking all the missing features is not a goal at this time
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Replying to @peroxycarbonate @allgebrah1 reply 0 retweets 0 likes
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Replying to @peroxycarbonate
swf != abc, swf is a file format from hell while abc is a bytecode embedded in a huge complicated struct embedded in swf
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Replying to @allgebrah
but yeah either way it looks like getting it to work reliably is a major piece of work so I agree on this
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Replying to @peroxycarbonate
actually it does, AS has the the same numerical semantics as JS so that's one source of overhead removed
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Replying to @allgebrah
I didn't think HTML5 canvas supported the basic graphics operations that Flash did...?
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Replying to @peroxycarbonate @allgebrah
JS doesn't seem like the hard part, there are plenty of transpilers and interpreters and so on.
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Replying to @peroxycarbonate
both are based on 2D vector graphics; however I didn't work on that part so there may be important subtle differences
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Replying to @allgebrah
last I really looked (2012), as-to-js translation was universally awful and usually implemented as translate-as-you-go w/ shotgun parsing
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since then I haven't worked on it so I'm accordingly rusty
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