library in the VR age: empty, a few facehuggers dangle from the ceiling, patterned sisal carpet so that your feet can tell your position
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Replying to @allgebrah
it's a bit sad, but displaying books on shelves when you could just keep them on hard drives feels hollow and fake now, and I love books
3 replies 2 retweets 10 likes -
Replying to @allgebrah
how to best translate the library w/ its functions (retreat, reading, but also representation, signaling) into this age without being phony
1 reply 1 retweet 7 likes -
Replying to @allgebrah
deconstruct what a library is, at its heart, find the principles in the new medium.
1 reply 0 retweets 5 likes -
Replying to @paniq
this is actually the condensed version of a small rant on the alt - the OP was what I arrived at for a VR-centered room
1 reply 0 retweets 1 like -
Replying to @allgebrah @paniq
a library is a book storage room, but also a place to read, inhale book smell and quiet, and to represent / signal knowledge
1 reply 1 retweet 5 likes -
Replying to @allgebrah @paniq
you can tell a lot about someone by looking at their shelves - or could, once
1 reply 0 retweets 1 like
for video media, there's the home cinema, but it feels significantly more consumerist
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