'(·)@allgebrah·Jun 3, 2016Replying to @leonard_ritter and @PaniQgood point, a better way to put it is probably "whoever is hurt when this is owned"1
'(·)@allgebrahReplying to @allgebrah and @PaniQwhen it comes to game servers, that's mostly the admin(s), while in world wide encrypted messaging systems, clients have more weight7:23 PM · Jun 3, 2016·Twitter Web Client