my stance on permabanning cheaters from online games: I buy your product, I cheat, make it work. Disabling my $40 game is fraud.
yeah you can, but depending on how much of a buggy mess you're administrating, a honeypot bug is a boon
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security by obscurity doesn't work. you're not creating order. you're just making a bigger mess.
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security by obscurity works (when you're the only user of your software, but then it's superior on all fronts)
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cheaters will cheat no matter the method, and the vast majority of them learns about them from others, or some youtube video
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if it's your own software - fix it if it's a large 3rd party blob - be practical even if you usually have higher standards
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