my stance on permabanning cheaters from online games: I buy your product, I cheat, make it work. Disabling my $40 game is fraud.
that's the kind of counterintuitive but practical solution you come up with when you run a community I see nothing wrong with it
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you could uhm just fix the damn bug, you know?
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yeah you can, but depending on how much of a buggy mess you're administrating, a honeypot bug is a boon
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