what do you mean by "control is cheap"? stability of patterns once emerged?
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Replying to @allgebrah
To make a computer, you need a strongly constrained dynamically stable system. Cost of control is related to entropy
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Replying to @Plinz
if you mean entropy/energy gradient I probably agree but that's the "boring" argument :)
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Replying to @allgebrah @Plinz
although my idea is fragile: hinges on intelligence being a predictor of complexity and that complexity being irreducible
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Replying to @allgebrah
IMHO all observable complexity is reducible to computation + perfect white noise; but practical resource constraints limit us
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Replying to @Plinz
exactly: what if that computation is just hard enough to approximate in a smaller system that no emergent intelligence makes the jump
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Replying to @allgebrah
robust computers in our universe are hard, but they are easy in Game of Life
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Replying to @Plinz
yup, but then again no intelligence has ever emerged from a random-seeded golly run to our knowledge
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Replying to @allgebrah @Plinz
also, fsvo robust: a single misplaced cell can level your entire universe (if you're playing at the low level)
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Replying to @allgebrah
which is precisely the case because single cells are totally causally reliable
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but does low level GoL 'naturally' compute anything interesting (e.g. with agency) if we don't design a second substrate on top of it
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