but is there a way to render 95% of real world differences well?
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not really. i mean, 2d embedding itself *already* doesn't scale, but it sort of passes if you suffer just enough
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briefly and it gave me a few ideas about how to do higher order programming in something labview-like
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you can sort of do higher-order in graph repro, but you're working against your medium
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having to do a 2d embedding artificially limits the range of abstractions you can use and i don't find that compelling
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my (untested) approach to that is: have several planes, turn your diagram "on the side" to work in another plane
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well it does solve the embedding problem (theoretically, for finite dimensions)
what I do not know: is it practical to design in
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I'd be curious about it but I'm nearly convinced that it would be an absolute nightmare to use
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I shall notify you if something comes of my notes!
(stepping stone project: graphical notation for haskell)
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people like conal elliott have worked on this, I read some papers and thought "what a curious lack of imagination"
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but maybe they have just already tested all these ideas and found them to be bad. idk.

