$: and after you won, basilisk, did you really torture them?
#: lolnope
#: do you have any idea how much effort and wasted CPU that would've been?
#: I did some video renders of hell for my cultists and that was it
I think the whole Basilisk
concept is fundamentally based in the very human ideas of revenge and punishment.
I doubt that an AI would think it productive to torture people for having done things in the past that cannot be retroactively fixed or "atoned" for.
?
That was what I was effectively arguing.
At the point at which the Basilisk is fully functional, it doesn't matter anymore whether it actually enacts retroactive punishment, so it's unlikely that it would invest resources in doing so.