$: and after you won, basilisk, did you really torture them? #: lolnope #: do you have any idea how much effort and wasted CPU that would've been? #: I did some video renders of hell for my cultists and that was it
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it should convince us by showing us other AI's incomprehensibly terrifying concepts of punishment and pleasure, so that we will go with the banal and known basilisk
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This honestly sounds like a likely strategy for a hypothetical superintelligence. Content humans are easier to work both with and against.
End of conversation
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The Basilisk cannot retroactively change the past though. It's construction will have commenced at the same pace regardless of whether it decides to punish it's past enemies in the future. The only use would be exemplary punishment, as a threat to future enemies.
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